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USA, UK, Poland, Brazil and Japan countryballs guard a stone wall while balls from other countries hop down the lawn toward it

Countryball Defenders

The whole world wants ur lawn.
U have a wall. And balls.

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Free · No download · Any device

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A countryball tower defense game

Countryball Defenders is a free countryball game: a tower defense starring countryballs, the round, flag-painted cartoon countries of Polandball comics. Balls from all over the world hop down your lawn to get past your wall. Your squad of countryballs bonks them back.

It plays in your browser on any phone, tablet or computer. Battles are short, calm to look at and very silly. All 205 countries on the tour have their own stage, with their own scene, locals, champion, jokes and music in their country’s style.

How to play

  1. Pick ur deck. Five balls go to battle. Poland, the UK and Brazil are ready on day one.
  2. Level up in battle. Ur balls attack on their own. Every level-up shows three cards: a new ball for the wall, a stronger ball, a new skill or a wall repair.
  3. Bonk the champion. Every stage ends with a boss. Punt it INTO SPACE.

Hello, I am Switzerland. I am neutral. I am ur guide. I brought popcorn.

Want the details? Read the Countryball Defenders beginner’s guide.

See it in action

Real screenshots from a brand-new save: the very first stage, in Monaco. Tap one to see it bigger.

  • Countryball Defenders screenshot. Wave 5 of 6 in Monaco: the locals race down the street circuit toward the wall, where Poland, the UK and Brazil stand guardBattle
  • Countryball Defenders screenshot. LEVEL UP! Three cards: grow Brazil, or add Poland or the UK to the wall, with Switzerland explainingLevel up
  • Countryball Defenders screenshot. The final wave: Monaco’s champion in its yacht captain cap rolls onto the street circuit, and Switzerland explains how to bonk it into spaceChampion
  • Countryball Defenders screenshot. STAGE CLEAR! Three stars for stage 1 in Monaco, with coins, gems and Poland cards as rewardsStage clear

The Great Ball Tour: 205 countries

Your crew tours the whole world with a portable wall, one country per stage. Every stage has its own scene (salt pans in Malta, a running track in Kenya, rice paddies in Vietnam, snow and ice up north), its own locals with their own trick, and its own music in its country’s style: one tune for the locals, one for the champion, and two more for Hell. Win, and that country’s ball joins your squad, close to your squad’s level, so it can play at once. Your passport gets a stamp.

  1. Small Beginnings

    “Small countries. Big attitude.”

    Italy countryball with its pizzaCuba countryball with its dominoesUK countryball with its cup of hot teaSamoa countryball with its blowhole coconutMexico countryball with its piñata

    Stages 1–25: Monaco to Mexico, in 5 legs. The tour begins! Small balls first.

  2. Sun, Sea and Shields

    “They brought shields. And sunscreen.”

    France countryball with its baguettesMadagascar countryball with its sifaka lemurKenya countryball with its relay batonNorway countryball with its salmonThailand countryball with its water gun

    Stages 26–50: Malta to Thailand, in 5 legs. New: shields! The first hit just bounces off.

  3. Run, Ball, Run

    “Everyone here is in a hurry.”

    Brazil countryball with its footballGermany countryball with its bratwurst race carEgypt countryball with its roll of mummy bandagesPhilippines countryball with its tsinelasPoland countryball with its homemade rocket

    Stages 51–75: Guyana to Poland, in 5 legs. New: sprinters! They dash. Watch ur wall.

  4. Things Are Thrown

    “Some stop. Some throw. All rude.”

    Turkey countryball with its dondurma coneTrinidad & Tobago countryball with its steel panNigeria countryball with its party jollof potJapan countryball with its shurikenGreece countryball with its party plate

    Stages 76–100: Northern Cyprus to Greece, in 5 legs. New: throwers! They stop short and throw at ur wall.

  5. Under and Over

    “They dive. They dig. They pop up.”

    Morocco countryball with its argan goatKazakhstan countryball with its wild appleColombia countryball with its coffee beanPapua New Guinea countryball with its mudman maskUkraine countryball with its sunflower

    Stages 101–125: Western Sahara to Ukraine, in 5 legs. Some locals dive and dig now. Bonk them when they pop up.

  6. Doctors Everywhere

    “They brought doctors. Of course.”

    South Africa countryball with its vuvuzelaIran countryball with its Persian carpetIndonesia countryball with its Komodo dragonCape Verde countryball with its kitesurf kiteSerbia countryball with its brass trumpet

    Stages 126–150: Lesotho to Serbia, in 5 legs. New: medics! They heal friends. Bonk them first.

  7. The Drums Are Coming

    “BOOM. BOOM. BOOM. Faster.”

    Senegal countryball with its thieboudienne platterPakistan countryball with its jingle truckArgentina countryball with its bandoneonEthiopia countryball with its injeraGeorgia countryball with its churchkhela

    Stages 151–175: Chad to Georgia, in 5 legs. New: drummers! Friends near them walk faster.

  8. All at Once

    “Everything. All of it. At ur wall.”

    Ivory Coast countryball with its DJ recordSaudi Arabia countryball with its dallahZimbabwe countryball with its balancing rocksDR Congo countryball with its okapiAustralia countryball with its boomerang

    Stages 176–200: the Gambia to Australia, in 5 legs. Everything, all at once.

  9. The Grand Finale

    “The biggest balls on Earth. And one more.”

    Russia countryball with its matryoshkaIndia countryball with its pot of curryChina countryball with its bricksUSA countryball with its Freedom EagleA mystery countryball in the dark, with a big question mark

    Stages 201–205: Russia, India, China, the USA… and a twist.

Every leg of five countries is one chapter of the map, with three star chests to open. Some stages add a twist, like Tiny Swarm, Espresso Rush or Catapult Club, so no two battles feel the same. See every stop on the balls page.

Champions: a boss ends every stage

At dusk, Mongolia’s champion in a fur hat stomps toward the wall while Egypt’s champion, bonked, spins away into space past an angry Moon

Pls stop throwing people. Is crowded up here.

The last wave of every stage brings the country’s champion: bigger, angrier and wearing a very serious hat. It throws its country’s weapon at your wall (Poland’s champion fires rockets, the UK’s throws tea), and it knows at least two tricks. Champions call helpers, heal with a tea break, hide in tall grass, flip a coin to become untouchable, lay eggs that hatch, stick a fizzing bomb on your wall or lasso a ball right off it. The big ones switch tricks and attacks halfway through, just when you thought you had them figured out.

Bonk a champion and it flies INTO SPACE, its army runs home, and its country’s ball joins your squad. Every leg ends with a bigger champion. The grand finale brings Russia, India, China and the USA, and stage 205 has a twist: the last champion is someone you know very well. It has been sitting on a bench with popcorn the whole time. The Moon is less happy about all this.

  • Poland champion countryball in its hussar wingsPolandhussar wings
    HUSSAR CHARGE!
  • UK champion countryball in its royal guard bearskinUKroyal guard bearskin
    TEA BREAK!
  • France champion countryball in its beretFranceberet
    ON STRIKE!
  • USA champion countryball in its stars-and-stripes top hatUSAstars-and-stripes top hat
    OUT OF ONE, THREE!
  • Japan champion countryball in its samurai kabuto with a gold crestJapansamurai kabuto with a gold crest
    SMOKE BOMB!
  • The angry Moon, the final boss of Hell modeThe MoonFinal boss of Hell
    MOON ROCKS!

Meet all 205 balls and their champions, hats and tricks included, on the balls page.

Meet the squad: 205 countryballs

Every ball has its own weapon and three skills: its attack, a twist that adds a trick of its own, and an ultimate that fires on its own timer. Malta throws a hot pastizz that bursts into flaky shards, then fires the Noon Gun. Andorra opens a duty-free SALE stall, and the locals stop to shop. Spain starts La Tomatina, and at 3 pm a SIESTA stops the whole lawn.

Poland, the UK and Brazil start in your squad; every other ball joins when you beat its country, or comes early from the Summit. Cards and coins level a ball up to Lv 20: its twist opens at Lv 10 and its ultimate at Lv 15.

  • Common
  • Rare
  • Epic
  • Legendary
  • Mythic

Take Poland. Its attack, Can Into Space, fires a homemade rocket at the ball nearest your wall. In battle it can learn Cluster Rocket, which rains mini rockets around each blast, and the ultimate MEGA ROCKET, a giant rocket on the thickest crowd.

See every ball’s weapon and skills

The story: 30 comic chapters

The first page plays the moment you open the game: a lonely Moon, a golden invitation, and you, picking your country. Then the comic keeps going, one chapter at a time, as you win stars.

  • A lonely Moon. Nobody ever visits it. Then you start bonking champions into space, and it has feelings about that.
  • A missing Golden Ball. The prize of the whole tour vanishes in a blackout, and little wheels squeak away into the dark.
  • Switzerland’s secret. The neutral guide sleeps through every stakeout. Very neutral. Very suspicious.

Each new chapter pays a few gems the first time you read it.

Golden Ball? Never heard of it. I was asleep. Very neutral sleep.

Hell mode: the Moon is angry

Hell mode: an angry Moon and a sweating sun over a burning lawn, where countryballs with devil horns hop toward the wall past a sign that says Welcome to Hell (is warm)

You bonked too many champions into space. The Moon got angry and set the world on fire. Hell is the same 205 countries, burning: 205 more stages, tougher locals with little devil horns, wall repairs that only work half as well, double gems and cards, and the Moon itself waiting at Hell 205.

Hell opens after Normal stage 10, one country at a time. Bring snacks.

The Solar Trial: a new world every day

Bored of Earth? Go bonk the rest of the solar system. The Solar Trial is a daily endless mode: the waves never stop, they only get tougher, so the only question is how far ur deck can go. Each day brings the next of nine worlds, with its own locals and its own boss.

  • The Sun. King Sol glows bright, then dim. Save ur big hits for the dim.
  • Mercury. Speedy Hermes skips time, and his whole army jumps ahead. Stun him to stop the clock.
  • Venus. Lady Sulfur has a sweet smile and a sour acid rain. Don’t fix ur wall while it pours.
  • Earth. Mama Nature brought her Moon as a bodyguard. It swings in front and blocks ur shots.
  • Mars. General Red hides his army in a dust storm. U only see the ones close to ur wall.
  • Jupiter. Big Jove opens his Great Red Spot and drags every ball into one lane. Blast them!
  • Saturn. The Ringmaster spins his rings, and ur shots bounce right back. Shoot between the spins.
  • Uranus. Sir Tilt lies on his side and tips ur whole lawn over.
  • Neptune. Grandpa Gale is old, windy and very loud about it. His gale pushes his balls in faster.

Ur best run goes on the day’s ranking. The next day everyone who cleared a wave gets a prize of gems, wild cards and coins, and the top three get the biggest ones. Wall about to fall? U can revive with up to 3 rolls of duct tape per run.

The Solar Trial opens after Normal stage 13.

The Summit: summon balls early

Like a world summit, but with more summoning. Call balls to your squad before you reach their country.

The big chase: six Mythic balls, the rarest and strongest of all. Germany, Japan, Russia, India, China and the USA. Good luck. Switzerland is neutral about it.

  • A free 10x summon to welcome you.
  • A free summon every day.
  • A legendary ball within 50 summons. Always.
  • A mythic ball within 180 summons. Also always.
  • The Summit always shows how many summons are left until ur next Legendary and ur next Mythic.
  • Got that ball already? It turns into 7 wild cards that level any ball.

Odds per summon: Common 57%, Rare 29%, Epic 10.5%, Legendary 3%, Mythic 0.5%. From the 40th summon without a Legendary, the odds of one climb with every summon. Every 10x summon has at least one Epic or better. New looks (skin pulls): Common 60%, Rare 27%, Epic 10%, Legendary 2.5%, Mythic 0.5%, with a Legendary or better within 40 pulls and an Epic or better in every 10x. The Summit opens after stage 5.

Skins: same ball, new look

Balls are plain by default. Every look is a skin, and skins are looks only: they never change a ball’s stats. Get a look once and any ball can wear it, and Wear on all dresses ur whole squad in one tap. Many balls also have their own legendary look, like Poland’s Sky Ace or the USA’s Cowboy, and the rare Mythic looks even change how a ball’s weapon looks.

  • Poland countryball wearing the Sky Ace skinSky AceLegendary
  • Brazil countryball wearing the Astronaut skinAstronautEpic
  • the UK countryball wearing the Wizard skinWizardEpic
  • Australia countryball wearing the Cosmic skinCosmicMythic
  • the USA countryball wearing the Cowboy skinCowboyLegendary
  • India countryball wearing the Party Animal skinParty AnimalCommon
  • Japan countryball wearing the Pirate skinPirateRare
  • Italy countryball wearing the Royal skinRoyalMythic

And it’s not just balls. Ur wall can dress up (Garden Hedge, Pillow Fort, Crystal Palace, Lava Lair, Cloud Castle and more), ur balls can stand on a Hay Bale or a Magic Carpet, and there are backdrops, chat styles, headers and tab bars too. Every look has its own name, and the Mythic walls, stands and backdrops even move.

Every look u own adds looks points, and fancier looks add more. The Looks board shows the best-dressed players in the world.

The Bonk Pass and daily gifts

Every 30 days a new Bonk Pass season begins. Battles, quests and the daily gift give pass XP, and XP opens prizes on two tracks: FREE for everyone, and GOLD with the optional Gold Pass. Each season has a look you can’t get anywhere else; the first season, Can Into Space, brings a Rocket Pack. The very last GOLD prize is India, a Mythic ball. Nothing you earn is ever lost: unclaimed prizes wait for you, even after a season ends.

  • A gift every day. A 7-day calendar (day 7: Canada joins) and a 30-day tour with South Korea on day 14 and Nepal on day 30. Missed a day? The gift just waits.
  • A welcome letter. Ur mailbox starts with a gift: 100 gems and 500 coins, with a hug from everyone at the wall.
  • Daily quests. Three a day; finish all three for a bonus.
  • The Swiss Vault. Switzerland keeps coins for you while you are away. Very neutral.
  • Sweeps. Replay any 3-star stage instantly, 10 times a day.

Friends, chat and ranks

Countryball Defenders is a single-player game, but you are never alone on the lawn.

  • Chat. Chat in ur own language: there is a channel for each of the game’s 19 languages, plus Global for everyone. Reply to a line, react with an emoji or @mention someone. Every country u conquer unlocks its own emoji, 205 in all. Filters and moderators keep it friendly.
  • Friends. Add up to 30 friends with a friend code, send each other daily coin gifts, and write private messages in ur own chat style.
  • Ranks. Four boards: Stars, Likes, Looks and Nations. Every star u win also counts for ur nation. When the day ends, the top players on the Stars, Likes and Looks boards win prizes, and they wait for them the next day.
  • Likes. U can like 3 players a day, each one someone new. Every like counts on the Likes board, so give them wisely.
  • Hall of Fame. The first players to beat each stage with 1, 2 and 3 stars stay in the Hall of Fame forever. They win a big prize, everyone else gets a little thank-you in gems, and u can like them right there. It opens after stage 11.
  • Share. Bring a friend with your link. When they clear stage 10, you both get gems.

Free to play on any device

  • No download. Tap Play and go, on iPhone, Android, tablet or computer.
  • Full screen. Add it to your home screen from the browser menu.
  • Your save is safe. It lives on our server. Take it to another phone with your save code or Google sign-in.
  • No cheaters. Our server replays every battle, so the ranks stay fair.
  • Auto battle. From stage 12, AUTO picks ur cards for u, and the battle never stops to wait.
  • Gems are optional, ads don’t exist. The tour is built so you can finish it for free.

Frequently asked questions

Is Countryball Defenders free?

Yes. It is free to play in your browser, with no ads. Optional gem packs are sold through our payment partner Xsolla, and the whole tour is built so you can finish it without paying.

Do I need to download anything?

No. It runs in the browser on iPhone, Android, tablets and computers. Want it full screen? Add it to your home screen from the browser menu.

What are countryballs?

Countryballs, also called Polandball, are a comic style where every country is a ball painted with its flag, with white eyes, no mouth and very broken English. Here they are cute, silly and fighting over your lawn. More in our countryballs explainer.

How do I keep my progress?

Automatically. Your save lives on our server and your browser keeps its key. To play on another phone, copy your save code in Settings and load it there, or sign in with Google (optional).

How many countries, stages and balls are there?

205 countries, one stage each: 205 stages in Normal and 205 more in Hell. Every country is also a ball to collect, each with its own weapon and three skills. See them all on the balls page.

What is the Solar Trial?

A daily endless mode that opens after stage 13. Each day it visits one of nine worlds of the solar system, from the Sun to Neptune, each with its own locals and boss. The waves never end, your best run goes on a daily ranking, and everyone who clears a wave gets a prize the next day.

Is there a story?

Yes: 30 comic chapters. The first one plays the moment you open the game, with a lonely Moon and a golden invitation. Later a Golden Ball goes missing, and Switzerland seems to know more than it says. New chapters open as you win stars.

Why does it need an internet connection?

Our server checks every battle by replaying your taps. That keeps the ranks fair and your save safe, so you need to be online to play.

Who can play?

Anyone 13 or older. If you are under 18, ask a parent before buying gems. There are no ads.

Is it about politics?

No. It pokes fun at food, sports, landmarks and famous quirks. No war, no religion, no real people. Just balls bonking balls.

The locals are already hopping.
Ur wall needs u.

PLAY NOW